Map Act 2 Baldur's Gate 3

Map Act 2 Baldur's Gate 3

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The complete map of Act II of Baldur's Gate III, surface, temple of Shar, colony of mind flayers! All points of interest!

Map Act 2 Baldur's Gate 3, all points of interest! 00:00

Map Act 2 Baldur's Gate 3, surface

Here are the points of interest on the map on the surface, arriving at point 0:

  1. Main city
  2. Access to the basement, you can also pass the main town
  3. Ambush, clash against the mounds twisted by shadows
  4. Game of hide and seek and confrontation
  5. Passage to Githyanki Crete for the quest for the artifact
  6. Ambush and chest
  7. Tollbooth and boss Gerringothe Thorm, kill his minions first to break his armor
  8. Masons Guild Basement
  9. House of Healing, sisters and boss Malus Thorm event, consider making him kill his sisters with persuasion rolls
  10. Entrance of Shar Temple
  11. Tavern and boss Thisobald Thorm, you can make him kill himself even if you beat him with drink
  12. Highmoon Towers, Ketheric Thorm Act Boss fight
  13. Passage to Baldur's Gate, to complete the act
  14. Admission to Shar Shrine, Blessing and Items
  15. Korliss, you can destroy the torches with an attack to spawn a fight against shadow hounds
  16. Clash against the boss Kar'Niss, place your distances in height
  17. He-Who-Was quest to retrieve a book from the distillery  Editor's note thanks to the YouTube comment!

Complements:

  • next to the "camp perverted by shadows" (X:101 Y:131), traces on the ground which lead to a small passage in the dark. In a cavity, we find the "family ring" (death saving throw +2). thanks to Cuddle0510 for the info!
  • In an undiscovered area to the far north, near a cemetery at location X:5 Y:215, there is a pile of stones. With high perception and strength, we move it and find a "fiery retaliation shield" (+2 armor class + skill "Great shield blow" and "fiery retaliation"). thanks to Cuddle0510 for the info!

Map Act 2 Baldur's Gate 3, surfaceThe Act 2 surface map on Baldur's Gate 3

Map Act 2 Baldur's Gate 3 Temple of Shar

Here are the points of interest on the map of the Temple of Shar, arriving at point 0. The entire Shar Temple is covered in our article!

  1. First Gem and Shadow Trial
  2. Altar to place the gems
  3. Fight against a Cloaker
  4. Boss Balthazar
  5. Light Step test, 2nd gem
  6. Doubling Test, 3rd Gem
  7. Trial of Leap of Faith, 4th Gem
  8. Mirror of Oblivion
  9. Boss Yurgir, 5th Gem

Map Act 2 Temple of Shar Baldur's Gate 3The Temple of Shar Map on Baldur's Gate 3

Act 2 Map Baldur's Gate 3 Mind Flayer Colony

Here are the points of interest on the Colony map when you arrive at point 0, be careful you can't go back, but you can heal yourself as a complete rest at point 6.

  1. Zariel, free him from his capsule and kill the mind flayers.
  2. Confrontation against Kressa Filedos, the one who injected you with the larva. Beware of the Nautiloid Tanks, they are very flammable
  3. Necromancy laboratory, quickly eliminate the boss to avoid his summons and use area spells to manage the zombies
  4. Use the soul retrieved after point 5 to activate it
  5. Brain puzzle, link the parts of the brain to each other, like speech with speech to open the door
  6. Healing, counts as a total rest and is free, remember to use it often
  7. Act Boss Ketheric Thorm:
    1. use a character to free Lady Aylin, it costs an action point and will remove the boss's invulnerability
    2. place another character to pass to the right of the Mind Flayer and knock it to the ground
    3. then place your characters at a distance in height
    4. there will be another surprise, good luck for this very difficult fight!

Map Act 2 Mind Flayer Colony Baldur's Gate 3The flayer colony map on Baldur's Gate 3

Supplements

Here are the additional locations:

  • At the main map level, the right part of the High Moon Tower pontoon with an interaction with a barrel filled with larvae. At the map of the Mind Flayers colony, there is access from the prison of the tower where you can find an Illith larva. Access the pontoon, from the basement of the prison via the stairs, there is a door on the right, or from outside at the bottom of the toll booth with a jump. For the part of the map of the colony, either after the cells of the prison with a big jump by overlapping several crates or by a flight, or by the hiding place of the boat to evacuate Wulbren and the Tieflings, on the right of the boat. Jump to an upper part of the prison where there is a wall to climb down to the settlement Special thanks lark !

Alchemists SlashingCreeps

With this guide you will have all the secrets and points of interest on the map act 2 Baldur's Gate 3! Do not hesitate to indicate if you see a missing point, so that I can add it!

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By Alchemists, August 2023

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