Rogue Act 1 Mercenary Guide on Diablo 2 Resurrected

Mercenary Guide Act 1

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Fancy a rogue by your side as a mercenary? The complete guide to learn all about efficient builds, their tiers and equipment!

Why a rogue mercenary

There are three reasons for playing the rogue mercenary, instead of the act 2 mercenary:

  • it hits hard, and yes the damage is significant for this mercenary
  • you can have fanaticism aura and its defense debuff is quite handy if you play damage
  • it will soon be buffed, in theory providing more power

Types of rogue mercenary

There are two types of rogue mercenaries:

  • cold damage: the most useful, which brings slowdowns
  • fire damage: very little interest at the moment, the fire damage is not huge

Note for the patch, that they plan to increase the size of the area of ​​effect, so possibly mass slowing for cold or a large area of ​​damage for fire, which could make them more complementary.

Fast recovery stages

I will always advise against your rogue being in melee, so FHR levels are unattractive. I still gave them to you just in case.

  • 0
  • 6
  • 13
  • 20
  • 32
  • 52
  • 86
  • 174

Attack speed stages

The bearings are more complicated, since they depend on the weapon. I put the ones with a Windforce on a Hydra bow bases for you. If you have other item bases, consider calculating your steps! It will be interesting to aim for the 78 or 120 level.

  • 0 - 16 - 1.38
  • 5 - 15 - 1.47
  • 11 - 14 - 1.56
  • 22 - 13 - 1.66
  • 34 - 12 - 1.78
  • 50 - 11 - 1.92
  • 78 - 10 - 2.08
  • 120 - 9 - 2.27
  • 215 - 8 - 2.5

Equipment

I'll start with the arcs, you have four choices:

  • Harmony: grants damage and mobility aura. Shooting Ith Sol Ko. It is very simple to do and is the basic weapon for your mercenary.
  • Windforce Hurricane: to hit harder and also gives base attack speed. You can also add Shael to have 40% attack speed.
  • Faith Faith: the best weapon, granting Fanaticism aura and damage
  • Ice Ice: a very good alternative, Holy Immobilize aura, cold penetration, etc., great if playing cold damage

For armor, it's more restricted:

  • Treachery, for attack speed, Shael Thul Lem
  • Fortitude, for damage, El Sol Dol Lo

For the helmet:

  • Face of Andariel with good gems (attack speed,% damage or max damage)
  • a helmet with life stolen pending (Tal Rasha, Crown of Thieves)
  • possibly Giant Skull Giant Skull with two happy attack speed damage, or William Face with gems

The mercenary used for the gameplay:

  • Windforce Shael 40% + Face of Andariel 20% + Fortitude, the level 50 is reached but not the 78, and besides impossible by putting a jewel 15% attack speed

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Act 1 mercenaries are therefore great if you want to add physical damage to your build. They also allow you to bring specific auras for certain builds on Diablo 2 Resurrected! They are therefore not to be underestimated, even while waiting for the patch!

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By Alchemists, December 2021

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Remy blin
Remy blin
2 years ago

Hello, I have a question that may be stupid, but can this mercenary equip an Amazonian bow to benefit from the +x skill?

Remy blin
Remy blin
2 years ago
Reply to  SlashingCreeps

Ah okay that's a shame, I'm thinking of taking this mercenary for my auradin paladin in order to benefit from fanaticism while carrying my own conviction