The Spellblade Mage Last Epoch 1.0 build for the endgame on Mana Strike and Electric Charge, fast and resistant with protection!

Spellblade Endgame Build Last Epoch

Mage Last Epoch SlashingCreeps submenu
Logo Last Epoch SlashingCreeps submenu

The Spellblade Mage Last Epoch 1.0 build for the endgame on Mana Strike and Electric Charge, fast and resistant with protection!

Build Sortilame Last Epoch 00:00

Mage SpellBlade Build Last Epoch 00:00

Principle of the build

This build is built on the following key points:

  • the use of the Dragorath Claw and Enigma Fragment dagger to generate a large number of Electric Charges
  • versatile gameplay that can be played melee or distance
  • great generation of protection when dealing damage to enemies

skills

Here are the skills:

Skills Principle of use Points to collect
Mana Strike Triggers Frost Claw, Electric Blast, applies Electric Charges.

Ranged attack, applies Electric Charges and launches Electric Blast.

Flaming Protection

Defensive skill, generates protection and damage buff.

Conversion to lightning, increased damage, reduced damage taken.

Frostclaw

Generates protection, mana, applies Electric Blast with dagger

Cast on melee attack, mana boost, critical chance, lightning conversion

Electric Explosion

Damage bonus Electric Charge, spreads Electric Charge

Damage buff Electric Charge, critical hit chance, triggers Electric Aegis
Teleport

Movement that gives you defense bonuses.

Delay reduction, defense bonus.

Equipment and statistics

Here are the equipment with their associated affixes:

Equipment Base Affixes
Helmet Armor and Critical Hit Avoidance

Chance to apply Electric Charge, damage to lightning skills, health, resistances or armor.

Armor

Armor and Critical Hit Avoidance

Mana Strike Level, Life, Intelligence, Resistances or Armor.

Poor

Unique dagger "Claw of Dragorath"

Melee attack speed, bonus to critical hits, shock chance.

Rings

Set "Summoner's Electrostatic Touch"

Cannot be modified.
Amulet

Attack speed

Critical hit chance, lightning damage, health, resistances.

Belt

Potions and armor

Lightning damage, critical hit avoidance, cooldown reduction.

Boots

Armor and movement speed

Intelligence, movement speed, hybrid life, resistances, critical hit avoidance.

Gloves

Armor and resistances

Melee attack speed, life, resistances.

Relic

Unique “Knowledge of an Erased Magician”

Life, resistance.

For idols, take resistances, life and chance to apply Electric Charge.

blessings

Take these blessings:

  • Reign of Dragons: bonus to resistances
  • Age of Winter: Armor Gain
  • Fire Spirits: Armor Gain
  • Black sun: life
  • End of the Storm: Reduced Lightning Resistance

Passives tree

Take these liabilities:

  • Mage (20): Intelligence, Melee attack speed, protection retention
  • Sorcerer (10): Intelligence (take passive), Armor
  • Runemaster (14): Damage reduction, critical hit chance
  • Spellblade (60): Melee attack speed, chance to apply Electric Charge, intelligence, vitality, lightning damage

Leveling

While you don't have the dagger, play Mana Strike only and increase Electric Blast. Only specialize Frostclaw when you obtain the dagger.

Gameplay

For gameplay, constantly launch your teleport to get your defense bonuses. Use Mana Strike in melee or distance as soon as you encounter a group of monsters, the dagger and Electric Charges will do the rest.

Tool Last Epoch

Find the builder on the Build Sortilame Last Epoch 1.0 :

History

Find below the build versions and modifications:

  • 1.0: creation

Michel SlashingCreeps

This Mage build Last Epoch will allow you to do all endgame activities on Last Epoch, with very good damage and good resistance via protection generation. You can easily increase corruption to 200 and above!

Logo Last Epoch SlashingCreeps submenu

By Michel, March 2024

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