Last Epoch 1.0 Complete Guide to Start the Game

Last Epoch Beginner’s Guide

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The complete Last Epoch 1.0 guide, classes, masteries, equipment, endgame, history, currencies, factions, crafting, damage and much more!

Last Epoch 1.0 guide, everything you need to know 00:00

Classes and masteries

The basics

You have a total of 5 classes: Rogue, Sentinel, Acolyte, Mage and Primalist. Each has 3 masteries which have their own style and identity. When you choose a mastery (around your level 20), it will be definitive. You will then only be able to modify your passives at will, in exchange for gold, but not your mastery. Accessing a class gives you a unique skill and passive and the ability to unlock all of the skills in that mastery. Regarding the other unblocked masteries, you can invest as many passive points inside them but you will only have access to the first half of the mastery tree and its skills.

When you level up you will receive a passive point to assign, in one of your basic or mastery trees. As you invest points into these trees, they will level up and unlock new skills. You will also have basic skills unlocked thanks to your character level.

Arrogant

This class is the only one that can equip a bow and can use a wide range of one- and two-handed weapons that can create shadows that will copy your skills. It is a very mobile class based on dodging, critical damage mainly physical, poison and bleeding. She has three masteries:

  • Bladedancer: Specializes in wielding two one-handed weapons and manipulating her shadows.
  • Marksman: The specialist in bows and projectiles in general
  • Falconer: It is a mixed class, melee or ranged, using its falcon to attack or trigger skills.

Sentinel

This class is very resistant at base level. She is specialized in dual weapon handling, shield use and can play very well in a group to help her allies. The Sentinel is focused on fire and physical damage. He has three master's degrees

  • Forge Guard: Specializes in summoning armor and weapons and wielding two-handed weapons
  • Paladin: This mastery grants you an aura that will help you and your allies. The paladin has a wide range of offensive or defensive support spells.
  • Void Knight: This specialty grants you the ability to travel through time to grant you bonuses and inflict penalties on your enemies. It's also Void's only damage-based mastery.

Acolyte

The Acolyte is the specialist in invocations and curses. They also have a range of offensive skills to be able to play alone or help their summons during fights. Its damage is more necrotic, physical and fire oriented. She has three masteries:

  • Necromancer: The specialist in occult arts who will resurrect skeletons and golems to serve as your shield while killing all your enemies.
  • Lych: This mastery allows you to transform into Lych, a sort of specter equipped with two scythes and capable of inflicting heavy damage in necrotic or physical melee.
  • Warlock: The specialist in curses that will allow you to inflict additional damage or weaken your enemies.

Mage

This class is the wizard par excellence, he masters all the elements, cold fire and lightning. It's a rather fragile base class but its generation of Ward will make it very resistant. He has three masteries:

  • Spellblade: Like a warrior-mage, this mastery uses attacks to trigger or boost its spells.
  • Sorcerer: The specialist in magic, he relies exclusively on spells to destroy his enemies. A rather single-element class.
  • Rune-Master: This mastery unlocks the Runic Invocation skill, which gives you access to around a hundred skills depending on the elements of previous skills that you have used.

Primalist

The Primalist is the specialist in metamorphosis, elemental damage and summons. Unlike the necromancer who sacrifices his invocations, the Primalist makes them real companions that you will have to reanimate yourself. He has three masteries:

  • Druid: this mastery allows him to transform into a very resistant bear, into a spriggan which is a tree mage and into a swarmblade, a kind of very fast praying mantis.
  • Shaman: the specialist in the use of physical or lightning totems and elemental damage in general. A mixed class between a melee mage and a summoner.
  • Beastmaster: This mastery specializes in companions and gives you a wide choice of fearsome pets.

skills

Your skills gain experience as you kill enemies, like your own character level. These unlock as you progress through your talent trees. You will have the possibility to specialize up to 5 skills on your character via a talent tree for this skill. The maximum level of a skill is 20 but you can increase it using your equipment. You can re-specialize your skills at will but you will have to level them up again.

attributes

Here are the attribute-related bonuses:

  • Strength: increases armor
  • Dext: increases the dodge rating
  • Intel: increases ward retention
  • Attunement: increases mana
  • Vitality: increases life and poison and necrotic resistance

Above all, pay close attention to your skill, which will have its damage increased depending on the type of attribute (for example intelligence for mage or acolyte, dexterity for assassin, etc.).

Type of damage

Here are the types of damage and how they work:

  • Physical, with damage over bleeding duration
  • Fire, with damage over time Catching fire
  • Cold, with damage over time Frostbite and can freeze
  • Lightning, with the Shock affix which reduces the enemy's resistance to lightning
  • None, with damage over time Time Riot
  • Necrosis, damage over the duration of necrosis
  • Poison, only damage over time

Damage over time cannot cause a critical hit but can stack infinitely. The more chance you have of applying damage over time, the more you will apply a stack in one hit. For example, if you have a 300% chance of burning, you will apply 3 conflagration stacks instead of one.

Coins

The gold you get from the corpses of your enemies will be very useful. Please note that you do not need to pay for repairs to your equipment. Gold will allow you to:

  • buy items through the Merchants Guild or from NPCs
  • Unlock new storage chests
  • To forget your talent points
  • Gambling currency for the Lightless Arbor dungeon

History

After creating each character, you will have to complete the story of the game to reach the End-Game. The flow of the story is fluid enough not to be redundant and using the map will allow you to easily get to the next location of your quests. For a novice player it will take you around fifteen hours to complete the entire story.

Inventory

Some very useful features are available from the inventory:

  • Automatically store your recovered items using a minimum of space
  • Send your runes and glyphs directly to their respective storage spaces
  • Access your equipment and cosmetics
  • Access your idols, items that will give you bonuses. These come in several sizes, you will unlock additional locations as the story progresses.

NPC

Some NPCs are very useful:

  • to forget your talents from your trees (End of Time and Arena)
  • run the dungeons
  • choose your faction
  • the bet (to be avoided however)

Protection Ward

Protection, or Ward in English, allows you to have a shield that disintegrates over time or when you take damage instead of losing life. The ward can be generated infinitely but decreases over time. The more ward you have, the faster it decreases. Ward retention (via objects and intelligence) makes it possible to slow down this degeneration and therefore increase to higher ward values. You can generate it in several ways, by touching, per second, by taking a hit or by activating certain skills. Finally, and recently, there is the ward retention threshold which allows you not to go below a certain ward threshold.

Endurance

Stamina reduces the damage you take after a certain percentage of your life. The "threshold" allows you to increase this level. For any character, you will suffer less damage below a threshold corresponding to 20% of your max life, this is the initial level of Endurance. Increasing your "threshold" will allow you to increase this level and trigger it for greater amounts of life and therefore reduce the damage suffered more quickly.

PVP and Guild

There is currently no PVP or Guild implemented in the game.

Seasons, Last Epoch Cycles

People are moved "off-cycle" at the end of a cycle, corresponding to a system similar to the seasons. The cycle system will be introduced after the game's release.

Factions

During the story you will have to choose one of the two Last Epoch factions. You can switch from one to the other at will but you will have to level up each faction to unlock all the features. The two factions are described in the article:

  • Merchants Guild: Allows you to buy or sell with other players via an auction house.
  • Circle of Fortune: allows you to influence the quality and quantity of your drops.

Craft and runes

Le craft Last Epoch allows you to modify your items via a very easy to use forging system. For this you will need Glyphs and Runes which you will obtain by killing enemies. You can quickly start crafting and will be very important for the endgame.

Endgame

At the end of the story, you will have access to the Endgame Last Epoch comprising:

  • Monoliths and their blessings
  • the arena
  • Dungeons

Best Last Epoch 1.0 builds

To go further, see our Tiers List Last Epoch 1.0 !

Michel SlashingCreeps

Whether you're new to Last Epoch or have taken a break, this guide will give you all the information you need to play Last Epoch, from start to finish!

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By Alchemists, February 2024

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