Baldur's Gate 3 character: all you need to know to create your character, which race, classes, skills and characteristics!
Original Characters
Not too many questions for the moment, they are not currently available! I will update this guide when they are.
Features
Here are the uses of statistics:
- Strength: chance to hit and damage on weapon strength, jump distance and weight carried
- so for those who want to hit hard with a sword for example
- Dex (dexterity): chance to hit and damage on ranged weapon, chance to be hit and initiative
- rather for crossbows and bows!
- Con (constitution): life, the more life you have
- everyone needs a little!
- Int (intelligence): chance for spells to hit their target for mages
- if magic is your hobby!
- Sag (wisdom): perception of clerics, druids and prowlers
- Charisma: Chance of spells to hit for bards, paladins, sorcerers and warlocks
Before finishing your character, remember to adjust these characteristics!
Races
Below is all the information on breeds and sub-breeds! Each sub-race inherits the bonus from the parent race.
Elf
Better perception, resistance to charms, use long sword, short sword, longbow, shortbow and dark vision.
- High Elf: distance traveled and intelligence bonus
- Wood Elf: Moves faster, stealthy, and bonus wisdom
Tiefling
Resistance to flame and abyss, dark vision
- Lineage of Asmodeus or Méphistophélès: bonus of distance traveled, intelligence and charisma
- Zariel lineage: distance traveled bonus, strength and charisma
drow
Distance traveled, spell resistance, dexterity and charisma, rapier, shortsword, hand crossbow, superior darkvision. Same for those devoted to Lolth or Seldarine
Human
Class goes everywhere! Distance covered, strength, dexterity, constitution, intelligence, wisdom, charisma +1
githyanki
Distance traveled, intelligence, strength, light and medium armor, short, long and two-handed sword.
Grandmother (North Wales)
Poison Resistance, Constitution, Weapon Ax, Hatchet, Light and War Hammer, Darkvision
- Golden Dwarf: increased health, distance traveled, wisdom
- shield dwarf: Distance traveled, strength, mastery of light and medium armor
Half Elf
Choice of two stats, charm resistance, charisma, dark vision
- demi-haut-elf: distance traveled, one more spell
- half wood elf: distance traveled, natural hiding place
- demi-elf dorow: distance traveled, dancing light spell
Halfling
Lucky, dexterity
- Lightfoot halfling: discretion, distance traveled, charisma
- Valiant Heart Halfling: poison resistance, distance traveled, build
Classes
Clerc
Clerics use their magical power to do good or bad
- Realm of Light: Anti Undead
- Domain of Cunning: Illusion and Deception
- Area of life: care
You will also have the choice of your deity: Baine, Bhaal, Corellon Larethian, Garl Brilledor, Eilistraée, Heaum, Ilmater, Kelemvor, Laduguer, Lolth, Moradin, Myrkul, Mystra, Oghma, Shar, Seluné, Tempus, Tyr, Vlaakith, Yondalla , influencing your story.
Warrior
Well, it's easier for them, they type and wear armor!
Rodger
You will be able to choose a nemesis who will help you in your quest:
- bounty hunter: investigation and slang
- guardian of the veil: the beasts outside the astral plane
- mage breaker: I think that speaks for itself!
- knight rider: in the service of a nation
- hallowed stalker: in the service of a church or a druid
You will also choose a born explorer:
- wild beast trainer: animal empathy and pet call
- urban tracker: disguise in the city
- wanderer of the wasteland cold, fire or poison: resistance to any of these
In addition to this, you will have mastery of light armor, medium, shield weapons and current weapons.
Rogue
This one is also quite simple, strong in dexterity, with mastery of crossbow, sword, rapier and light armor, and bringing big DPS.
Warlock
The warlock has 4 spells, wisdom and charisma, as well as the mastery of light armor and common weapons.
- Fiend: Blessing of Darkness, with charisma buff when killing a creature
- Ancient One: No other subclass bonuses
Wizard
The magician is keen on spells, you can also learn spells from the scrolls.
skills
Here is the list of available skills, it will evolve according to your previous choices:
- Acrobatics: to escape
- Arcana: to manipulate enchanted objects and powerful spells
- Athletics: balance, climbing, jumping, swimming
- Discretion: act in silence
- Training: for animals
- Retracting: for theft
- History: knowledge of the world of Faerûn
- Investigation: for research
- Intimidation: to force other NPCs out of fear
- Medicine: for care
- Nature: knowledge of flora and fauna
- Perception: seeing everything around you
- Persuasion: convincing the NPCs
- Insight: anti lie
- Representation: to play comedy
- Survival: tracking, gathering, hunting
- Deception: deceive others, manipulate
History
The history will give you 2 skills, be careful to choose it!
- Acolyte: perception, religion
- Guild Craftsman: Perception, Persuasion
- Artist: acrobatics, performance
- Charlatan: deception, evasion
- Criminal: deception, discretion
- Hermit: medicine, religion
- Street kid: concealment, discretion
- Heroes of the people: training, survival
- Sailor: athletics, perception
- Noble: history, persuasion
- Sage: arcane, history
- Sauvageon: athletics, survival
- Soldier: athletics, intimidation
Examples
I wish to make a super thief, here is an optimized choice:
- breed: Valiantheart Halfling
- class: rogue
- history: street kid
- competence: insight, investigation, representation, persuasion
- characteristics: 10 for, 17 dex, 16 cons, 8 int, 14 sag, 8 char
A big thank you to Luckywi for his help on the Rogue!
If my choice is rather for a stomach, here is an optimized choice:
- breed: tieffelin
- class: magician
- history: wise
- competence: insight, investigation
- characteristics: 9 for, 11 dex, 14 cons, 16 int, sag 10, char 15
Character creation should no longer hold any secrets for you! You can therefore set off on a good basis for the adventure of Baldur's Gate 3!
By Alchemists, October 2020