Patch 1.1 Diablo 4

Patch 1.1 Diablo 4

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Diablo 4 submenu

The first major patch is live, with Diablo IV patch 1.1 and the full summary of everything you need to know!

Patch 1.1 Diablo 4

New unique Diablo 4 Patch 1.1

Here are the unique ones and their interest:

  • Lycander's Throw, grants a 10-20 second shrine buff every 30 seconds when killing an elite. Ultra rare and very very powerful
  • Barbarian: unique sword, 20% chance on a lucky hit to freeze your enemies with main skill and do cold damage. very specific
  • Druid: unique mace, wolf and bear cry inflict damage to poisoned enemies. very specific
  • Necromancer: unique shield (Roofless Wall), chance to create a Bone Storm on a lucky hit on an enemy outside of the Bone Storm. very specific
  • Rogue: Unique Bow, Penetrating Shot has a chance to make an arrow that bounces off walls and scenery. Enemies hit from behind with Penetrating Shot are vulnerable. very specific
  • Sorcerer: Unique Wand (Oculus): Gives the teleport enchantment effect for free, however when teleporting with dodge the location is random. No interest in power, to see the power of the object

New aspects Diablo 4 Patch 1.1

Here are the aspects and their interests:

  • Utility Aspect: Stuns enemies when you have 5 nearby, with a 20 second cooldown
  • Aspect of Mobility: Gains between 20 and 40% movement speed when fleeing from slowed or frozen enemies
  • Barbarian, Offensive Aspect: Charge summons four elders who charge. very specific
  • Druid, offensive aspect: Poison Ivy uses Landslide, earth damage is increased by 10 to 20% on poisoned enemies. Perfect for the build earth bear !
  • Necromancer, Offensive Aspect: Blood Spear consumes Blood Orbs to cast Blood Spears. Very interesting for a blood lance build
  • Thief, offensive aspect: Puncture's third attack is infused with poison. very specific
  • Sorcerer, offensive aspect: after using 200 to 100 mana, your wall of fire is free and destroys small projectiles. Interesting for fire wall builds

Quality of Life Patch 1.1 Diablo 4

Here are the additions to improve the comfort of play:

  • unlocked lilith altars and the revealed map count for all of your characters
  • improved silent chests
  • the tier 2 world bonus is increased, with 15% more drop
  • reduction in the level of monsters for tiers 3 and 4 outside of endgame activities, there will be no point in farming dungeons outside of nightmares for example
  • improved tree of whispers experience
  • nerfed the power level, making it very clear that there will be no point in bringing your friends to the start of a dungeon to clear it for them
  • hellish waves are harder and mysterious chest items require 250 souls instead of 175

Barbarian Balancing Patch 1.1 Diablo 4

Here is all the information to remember from the Barbarian, in order to make it as summarized as possible, we tell you what is stronger, less strong or what has completely changed:

  • Get stronger
    • Abilities: Double Strike, Uprising Deathblow, Steel Grip, Rupture
    • A few aspect buffs, no major changes
  • Become less strong
    • Passives: damage inflicted on vulnerable enemies under bleeding

Balance Druid Patch 1.1 Diablo 4

Here is all the information to remember from the Druid, in order to make it as short as possible, we tell you what is stronger, less strong or what has completely changed:

  • Get stronger
    • Skills: Claw, Boulder, Cataclysm
    • A few aspect buffs, no big change
    • Items: wolf armor and bear, +3 instead of +2 to skills
  • Become less strong
    • Abilities: Thunderbolt, Grizzly Rage
  • much less strong
    • Grizzly's Rage: Unstoppable for 6 seconds instead of effect duration
    • Aspect of Nature: reduced cooldown via Nature's Fury from 4-8 to 3-5

Necromancer Balancing Patch 1.1 Diablo 4

Here is all the information to remember from the Necromancer, in order to make it more summarized, we tell you what is stronger, less strong or what has completely changed:

  • Get stronger
    • Skills: little change
    • Golem: moves faster and through enemies when using the skill
    • Skeleton, Macabre Explosion, and Scavenger Tendrils gain 50% range on activation
    • The ready heals a little more and increases the damage a little more
    • Skeleton spines 40 to 50%, perfect for the build thorn necromancer
    • Skeleton Summon Damage Aspect
  • Become less strong
    • Dual Blood Nova
  • much less strong
    • Aspect of Bone Spear: damage reduced from 50-100% to 30-60%
    • Scavenger Tendrils Aspect: 30-60% to 20-40%

Balance Rogue Patch 1.1 Diablo 4

Here is all the information to remember from the Thief, in order to make it as short as possible, we tell you what is stronger, less strong or what has completely changed:

  • Get stronger
    • Skills: Rapid Fire, Trapdoor
    • Ultimate Specialization
    • A few aspect buffs, no big change
  • Become less strong
    • Shadow Trap
  • much stronger
    • Aspect of the clone while dashing, from 25 to 35 goes from 80 to 100% damage

Sorcerer Balancing Patch 1.1 Diablo 4

Here is all the information to remember from the Sorcerer, in order to make it as short as possible, we tell you what is stronger, less strong or what has completely changed:

  • Get stronger
    • Skills: Electric Discharge, Incinerate, Fire Bolt, Wall of Fire mana, main skill mana with Blizzard active, ice ultimate
    • Passive Powerful Protection (duration), Elemental Alignment (reduced damage), Mana Shield
    • Aspect luck to have a Spear of Lightning
  • become less strong
    • some aspects of Shards of Ice
  • Becomes much weaker
    • Devouring Embers
  • Change of operation
    • The elemental domination passive works on mastery skills and not only main ones
  • other minor changes

General Balancing Patch 1.1 Diablo 4

Here is all the information to remember for all classes, in order to make it as short as possible, we tell you what is stronger, less strong or what has completely changed:

  • Becomes much weaker
    • the armor buff, from 25-50% to 15-30%
    • damage to stunned enemies 20-40% to 10-20%
  • improvement of drops in dungeon and hellish wave
  • increased monster health from 85% per player to 100% per player
  • changed the appearance of certain affixes and created the Sorcerer affix skill damage mastery, in short, all strong affixes have less chance of appearing

Diablo 1.1 Patch 4 Summary

In short, even if this patch is major, it will not really change the game on the meta by favoring a few improvements without major nerfs to what dominates the game. Also find the Diablo 4 patch 1.1 complete !

Alchemists dm gaming

Everything you need to know about Patch 1.1 Diablo IV, new uniques, aspects, balances and their impact on existing builds in minutes!

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By Alchemists, July 2023

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