Passives Wheel of Destiny Wolcen: find in this guide all the interesting passives to take and their usefulness, classified in third list!
Preamble
The purpose of this guide is to introduce you to Wolcen's Passives, along with their usefulness and potency. Like any third-party list, this one is subject to subjectivity, so mine! It will still be a great tool to help you build or optimize your build.
First wheel
Location | Passive | Footnotes | Description |
---|---|---|---|
Scholar | Will of the purifiers |
X |
To be taken if you play energy shield |
Scholar | Thirst for knowledge |
X |
To be taken if you play energy shield |
Scholar | Wear strategist |
B |
To take if you play affliction |
Scholar | Sens of observation |
S |
Brings unparalleled comfort of life |
Soldier | Heat of the moment |
C |
Not very useful, rage when you get hit |
Soldier | Luck card |
S |
To take if you play critical hit |
Soldier | Second breath |
D |
Not very useful, is expensive and does not add much |
Sentinelle | Secret agent |
B |
Handy if you play dodge |
Sentinelle | Escape of last resort |
C |
Stamina gain in low life, but huge cooldown |
Sentinelle | Shadow soldier |
C |
Fairly low passive, only 6% speed |
Second wheel
Location | Passive | Footnotes | Description |
---|---|---|---|
Wizard | Resistance to corruption |
X |
To be taken if you play energy shield |
Wizard | Devourer of Faith |
X |
To be taken if you play energy shield |
Wizard | Mastery of penumbra |
B |
Increased your critical chance if your willpower is high, very useful even when playing rage |
Wizard | Residual energy |
B |
Up damage when casting multiple spells |
Wizard | The duty to exterminate |
B |
Use if you play rage |
Rodger | Safety distance |
B |
Useful if you type from afar, but requires a specific build |
Rodger | Concentrated observation |
B |
Useful if you type from afar, but requires a specific build |
Rodger | Come what may |
C |
Drilling at 6m, fairly situational |
Rodger | Persistent hunting |
A |
Increases your damage to enemies under control |
Rodger | Archon teacher |
B |
Convenient to increase your projectiles if the base number is low, useless to go from 5 to 6 projectiles for example |
Bloodthirsty | Compulsive massacre |
A |
To be taken with a build rage |
Bloodthirsty | Bloodthirsty Reaper |
D |
No interest, convert damage without adding any |
Bloodthirsty | A feast for crows |
B |
A little life theft, not too bad |
Bloodthirsty | Gods among men |
B |
Not too bad, but damage increased not so much |
Bloodthirsty | Bestial frenzy |
C |
Not really of interest, unless you run out of clear |
Cabalist | Power of the first men |
B |
Useful if you are inflicting afflictions |
Cabalist | Offering to the immortals |
S |
Almost always useful for builds, if you have at least 3 types of affliction |
Cabalist | Painful afflictions |
A |
Very useful if you are inflicting afflictions |
Cabalist | Insidious decomposition |
A |
Very useful if you are inflicting afflictions |
Cabalist | Primal Sagacity |
X |
Only if you play damage from afflictions |
Assassin | Ghost strike |
D |
Unless you do a self-attack build |
Assassin | Clandestine execution |
S |
The best boss killer of the wheel |
Assassin | Sneaky shadow |
B |
Allows rolling through enemies, quite handy |
Assassin | Blessing of the Jade Legion |
D |
No additional damage, just conversion to toxic damage |
Assassin | Merciless death |
S |
Take automatically if you play critical damage |
Praetorian | Sacred vow |
C |
Situational, but useful if you play blocking |
Praetorian | Blessed manna |
A |
Very practical, to be combined with a sense of observation |
Praetorian | Aegis of the Kingless |
C |
Too much damage disadvantage, only to be taken if you die too much! |
Praetorian | Courage and selflessness |
A |
Very useful if you play blocking |
Praetorian | Anticipated reprisals |
B |
To play if you play physical without critical hit |
Third wheel
Location | Passive | Footnotes | Description |
---|---|---|---|
Siege breaker | Anchor Salvator |
S |
Allows you to dramatically improve your overall resistance by equipping heavy helmet and armor |
Siege breaker | Standing vessel |
A |
An under-played passive, but which gives 30% damage and 50% resistance, to be combined with mobility spells |
Siege breaker | Bellicose banner |
D |
No interest, you lose all the points accumulated during a block |
Plague bearer | Toxic fumes |
B |
Useful if you are playing Cabalist, to have an additional type of affliction |
Plague bearer | Carnal sacrifice |
X |
Useful for playing with summons |
Plague bearer | Gravedigger |
S |
Another under-played passive, but greatly increasing your damage, to combine with a sense of observation |
Siege breaker | Anchor Salvator |
S |
Allows you to dramatically improve your overall resistance by equipping helmets and heavy armor |
Twilight blade | First movement |
X |
Only if you do a build on it |
Twilight blade | Waltzing smoke |
C |
Increases your damage after rolling by granting invisibility, but cooldown way too high |
Twilight blade | Shadow connected |
B |
To be combined with a build giving a lot of endurance |
EOS | Tireless prayer |
X |
For a build support |
EOS | Beacon of the Lost |
C |
Unless you do a holy damage and force shield build |
EOS | Dawn Stake Striker |
B |
Kill enemies below 10% with holy damage |
Shaper of the Abyss | Fatal pact |
A |
Very useful if you are playing affliction |
Shaper of the Abyss | Masochistic effigy |
X |
Useful if you are playing force shield |
Shaper of the Abyss | Occult affliction |
A |
Useful if you are playing occult damage |
White arrow | Winter hail |
B |
Allows you to ricochet from projectiles after piercing, increasing their damage in the process |
White arrow | Precision tracing |
A |
Useful if playing cold damage |
White arrow | Hungry icicle |
B |
To be combined with a large number of holes |
Weapon master | Proud retaliation |
X |
Practice with a blocking build |
Weapon master | Pugilist Elan |
D |
Unless you do a self-attack build |
Weapon master | Virtuous posture |
C |
Too many disadvantages compared to advantages |
Time weaver | Velocity stolen |
B |
Increased attack speed when applying stasis with it |
Time weaver | Intense junction |
A |
Avoid one shot, very practical if you are bored! |
Time weaver | What time |
S |
Automatically take if you have stasis, gross damage increase of 15% |
Exorcist | Sacred money |
A |
Very useful, if you have projectiles and melee or if you play projectile and critical damage |
Exorcist | Field research |
C |
Gain damage by killing bosses, rather situational |
Exorcist | Glowing tattoo |
X |
Only with a dodge build |
Child of Fury | Bloating embrace |
A |
Take as soon as you inflict fire damage |
Child of Fury | Burst flames |
C |
Expensive in debuff (-50% resistance) and depending on the number of creeps that hit you |
Child of Fury | Furious appetite |
A |
Take it as soon as you play rage |
Oracle of the trinity | Elemental destabilization |
C |
Not very useful, unless you are playing a build on this type |
Oracle of the trinity | Omni storm |
C |
Only if you play triple element |
Oracle of the trinity | Ancient fervor |
B |
Fairly strong if you play fire damage or lightning, very strong if you play fire and lightning |
Alastor | Intravenous neural cable |
B |
Quite interesting, speed increase after critical hit, to be taken at the end of the build |
Alastor | Sparkling dart |
D |
Almost no interest, unless an ultra specific build |
Alastor | Static transfer |
D |
Almost no interest, unless an ultra specific build |
At first glance, this could be a lot, but now you will have all the keys to build or optimize your character! Do not hesitate to watch the video for more information on these liabilities!
By Alchemists, March 2021