Build Mage Orb of the Master: a build to clean the whole screen very quickly! Angry X speed farm on The Slormancer!
Gameplay and synergies
This build uses a lot of mechanics in order to work well. However, once you've collected them all, the build itself is super easy to play!
- the bounces, your projectiles bounce off the walls
- projectile speed, these travel more distance
- fork: the orb will gain various stats based on it
- emblem: you will always have 3 time emblems to launch a gigantic arcane orb
- arcane wall: your projectiles will be multiplied and accelerated, as well as you
Skills and ancestral heritage
Wall of omens, speed and projectiles
- arcane ley line, area of effect size
- gate speed, travel speed
- temporal enhancer, projectile speed (and piercing)
- intangible body, AoE resistance
- master's degree 5, nothing interesting
- diversify + three projectiles
- bouncing magic, bounce chance
- temporal splitting: splits projectiles that pass through the wall
Chrono-perforation, creation of temporal emblem and buff
- chrono-manipulation, mana regen
- chrono-speed, attack speed that stacks
- temporal fire, chance to have inner fire
- master's degree 7 and 8, none
- Superior chrono-improvement, more accumulation of chrono-speed
Orb of the Arcane Master
- in the unit, there is force: damage with chance of forking
- director's orb, ancestral hit chance with time emblem
- drunk master, cooldown reduction
- innovative orb, break nova proc on fork chance
- temporal master's orb, the mega orb
Some details on the choice of liabilities:
- At the base I took the passives which give damage on stopped time, the creeps take more damage but die less quickly since they are frozen! Overall too slow
- the passive mastery 8 need support does not work with the master's orb, so do not take it
- the build key: 3 x chrono-perf CDR <1 x master's orb CDR, which allows you to always have 3 temporal emblems and temporal master's orb cast
Ancestral heritage
- experienced hunter: attack speed and armor penetration
- searing shadow: raw damage and critical damage when activating
Orb of the Arcane Master
Chrono-perforation
The arcane wall
Equipment
Here are the stats to take:
- chance to rebound and fork on the cape
- chance to rebound on the helmet
- chance to fork on bracelets
- life theft on gloves
- mana regen on the helmet, so that the first perf timer talent works
Slorm reaper:
- most powerful stick
For masteries, only master's orb!
The stats and equipment of the build
Attributes, liabilities
I kept the ones from my huntress build which were very suitable for this build:
- Skill: 25 points, allows you to recover all projectile speed passives
- Savagery: the rest, or 48 points. This is the best option for damage
Passive attributes of the build
Speedrun Experiment anger 8
Here are some statistics of an angry average run 8. By average, I mean it wasn't a run with a crazy density, nor a terrible density!
- 200 enemies / minute
- 9 breaches / minute
- DPS 1 million, they die too fast for DPS!
Statistics of an Angry 8 run
Speedrun Experiment anger 10
And for anger X:
- 200 enemies / minute
- 10 breaches / minute
- DPS 2 million
Statistics of an Angry 10 run
History
- 0.1.97: creation
What makes <span style="font-family: 'arial black', 'avant garde';">inlingua</span> different | The - |
---|---|
- Super fast personal - AoE from clear insane - Easy to play |
- you are a crisps! |
It won't have been easy, but I'm delighted to be able to offer you a completely what the fuck build on The Slormancer! You will have no difficulty clearing game shipments very quickly!
By Alchemists, April 2021